📈Level Cap
How the gym-based level cap works and the exact cap after each badge.
Fusion Adventures uses a gym-based level cap. Your Pokémon can't level past the cap, and the cap only goes up when you beat the next gym leader. This keeps every gym a real challenge.
The ladder#
| Progress | Level cap |
|---|---|
| Start (no badges) | 20 |
| Beat Brock | 32 |
| Beat Misty | 39 |
| Beat Lt. Surge | 49 |
| Beat Erika | 64 |
| Beat Sabrina | 73 |
| Beat Koga | 81 |
| Beat Blaine | 86 |
| Beat Clair (unlocks the Elite Four) | 90 |
| Beat Champion Terry | 100 |
What the cap does#
- A Pokémon at the cap gains no experience: not from battles, not from EXP Candies, and not from Capture XP.
- The cap applies to your progress. It rises the moment you beat the next required leader.
- Pokémon you catch, hatch, trade for or win at a higher level are not blocked. You can keep and use them; they just won't gain more levels until your cap catches up.
What doesn't change the cap#
- Story trainers you meet in the wild (rival Terry, Brendan, May, Team Rocket and Giovanni) are optional. Beating them is fun and rewarding but does not raise your cap. See Trainers on the road.
- Giovanni's gym battle is optional too.
- Raids, Raid Dens, the Battle Tower and events have their own rules and never change your cap.
Tip Hit the cap? Stop grinding and go for the next badge. Your experience isn't wasted on other team members: Pokémon below the cap still level normally.
Note: Some raids require Pokémon of a minimum level to join (for example level 50 or 65). Plan your badge progress if you want to take part in the harder raids. See Raids.