🌟Beginner Guide
Your first hour on Fusion Adventures, from choosing a starter to claiming land and beating your first gym.
Welcome, trainer! This page walks you through your first steps on Fusion Adventures.
Your first 10 minutes#
- Read the rules: see Server rules.
- Pick your starter: press M and choose from the starter screen. See Starters.
- Open the main menu with
/mainmenu(or/menu). Shops, warps, quests, daycare, rewards and leaderboards are all in there. - Look around spawn: everything you need early on is within walking distance.
- Head out: use
/rtp(or/wild) to be teleported somewhere far from spawn, ready to explore.
What's at spawn#
| Spot | What it does |
|---|---|
| Poké Center (Nurse Joy) | Heal your team. /warp tp pokecenter |
| Shop NPCs | Poké Balls, berries, evolution items, held items, consumables, blocks and more. Or use /shop. |
| Quest boards | Daily, Weekly and Monthly bounty NPCs. See Quests. |
| Daycare | Breed Pokémon. /daycare or /warp tp daycare |
| EV Training Zone | Battle trainers that each train a single stat. /warp tp evtraining |
| Battle Tower | Rental battles for Kingdom Stars. See Battle Tower. |
| Crate area | Open crate keys. /warp tp crates |
| Warps / RTP / Main menu NPCs | Quick buttons for /warps, /rtp and /mainmenu |
Catching Pokémon#
- Walk up to a wild Pokémon and send out your own (default key R) to start a battle.
- Weaken it, then throw a Poké Ball. Better balls (Great, Ultra, Quick, Dusk…) help a lot.
- Buy balls in
/shop→ Poké Balls, or craft them from apricorns. - Some wild Pokémon are aggressive and will attack you. See Fight or Flight.
- Use Cobblenav to see what spawns around you and track specific Pokémon. See Cobblenav.
Tip Catching Pokémon gives your party experience too, thanks to Capture XP.
Making your first fusion#
Fusions are what make this world special. Once you have two Pokémon you like:
- Craft a Fusion Injector: redstone, lapis lazuli and an ingot (copper, iron or gold), a diamond or a netherite ingot, placed diagonally.
- Keep it in your inventory and use it.
- Pick the head, then the body. Done!
Full details: Fusions.
Your progression path#
| Stage | Goals |
|---|---|
| Day 1 | Starter, a team of 6, set a home (/sethome), find a base spot and claim it |
| Early game | Beat Brock (Pewter Gym, /warp tp rockgym) to raise your level cap from 20 to 32, do daily bounties, try your first fusion |
| Mid game | Work through the gyms, start breeding, join raids, join or found a Kingdom |
| Late game | Beat the Elite Four and Champion, clear the Battle Tower, hunt shinies, finish your Pokédex |
Money basics#
You start with $500. Good early income:
- Daily bounties at the quest boards ($2,500–$5,000 each)
- Hunts (
/hunts) for Hunt Points - Selling ores, crops and drops with
/shopor/sell - Raids and Raid Dens
See Economy.
Handy habits#
- Vote daily with
/votefor crate keys. - Check
/pokemail: many rewards (votes, Dex rewards) arrive there. - Claim your base early: unclaimed builds are not protected.
- Keep inventory is on, so dying won't cost you your items, but your Pokémon can still faint.
Note Your Pokémon can't level past the current level cap. If a Pokémon stops gaining XP, it's time to beat the next gym leader.